Dev Diary #28 – Surprise Eggs

For all of you who celebrate this Sunday in any way, shape or form: HAPPY EASTER friends in all parts of the world! We have a looong list of presents of new cool stuff and some surprises for ourselves.

  • We put together a scenery to make some nicer screenshots.
  • Julian coded a new shader that takes 5 textures (actually 6): 1 diffuse, 2 normal, 2 ambient occlusion, and one for highlights included in one of the AO maps.
  • The new shader was requested by Ruben who created new rocks that looks so much better again than what we had.
  • Ruben did an animation for absorbing magical elements such as fire or wind – doesn’t look right yet.
  • Ruben did an animation for running sideways.
  • Aaron did an animation for the fire burst spell – we’re quite happy with this one, only minor tweaking needed.
  • Daniel created new sand particle textures for when rocks hit the sand.
  • Julian implemented the new dust cloud effect with Daniel’s texture.
  • There’s something special going on with canyon walls. You can point your telekinesis at huge rocks. But you’re not powerful enough to lift them in any way. Instead, …
  • LOOK what the Easter Bunny brought us! THANKS BERND! And HAPPY EASTER everybody.

Take care and watch out for April Fool’s jokes tomorrow!

Watch our previous episode.
Watch our next episode.