Dev Diary #69 – Triplanar Eyes

FIRST REAL video of our eye-tracking implementation. And it rocks.

  • This week: Valve’s Steam integration into Son of Nor, more work on the menu with multiplayer waiting rooms, more work on the triplanar shader, eye-tracking demonstration.
  • We’re going to be at GDC! You will be able to test out Son of Nor with eye-tracking there! Contact us if you’ll be around.
  • We’re especially interested in what you think of the eye-tracking.
  • Get into the discussion and leave your comments here, on YouTube, or join our forum at forum.sonofnor.com so we can discuss your opinion in our daily team meetings!

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