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Monthly Archives: July 2013

Dev Diary #40 – A Guided Fire Tour

And it burns, burns, burns… Julian seriously discovered he can change fonts for the intro to make it look more techie, since he’s the tech guy… Things can now burn. We show a Sarahul tent that gets burned to the…
  • Permalink
  • Posted: 2013-07-28
  • Author: Chris Polus

Dev Diary #39 – Alarmingly Helpless Carrots

AI is again the main topic in this dev diary! We talk about: Sarahul communicate between each other during combat. Sarahul have alarm mechanisms that alarm other Sarahul. See how it works and how they use it. You can disarm…
  • Permalink
  • Posted: 2013-07-22
  • Author: Chris Polus

Dev Diary #38 – The Eyes And Ears Of Sarahul

Artificial intelligence was a big part of this week’s accomplishments. I speak Hebrew. I think. Julian improved the enemy AI. Sarahul can now hear things, see telekinesis and terraforming and no longer stand there ignoring everything. Daniel finished the sand…
  • Permalink
  • Posted: 2013-07-14
  • Author: Chris Polus

Dev Diary #37 – Cryptic Effect Banners

Watch our new dev diary, we have been cooking new things this week! What is Noshscript? We have a brand new internal test map to test all the crazy things we have to test! Sarahul camp site tools. More work…
  • Permalink
  • Posted: 2013-07-08
  • Author: Chris Polus
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Recent Posts
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  • Son of Nor Diary #113 – Wrapping Up
  • Son of Nor Diary #112 – Release Date
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