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Monthly Archives: September 2013

Dev Diary #49 – What is that and what is this?

Mucho mucho work is going on in our level blockout of the Fire Temple. Ricardo shows you areas and puzzles that are currently being created and tested. Of course, not always successfully. We were working on physical and digital Kickstarter…
  • Permalink
  • Posted: 2013-09-29
  • Author: Chris Polus

Dev Diary #48 – Performance Havok

In this week’s dev diary, Julian takes you through a very cool and rather educational presentation about improving the performance of the game! Alert: a lot of coder art is shown, so brace yourselves. The Havoc Beam. The ultimate elemental…
  • Permalink
  • Posted: 2013-09-23
  • Author: Chris Polus

Dev Diary #47 – Sarahul Dancing Around A Place

Since we can finally test a coherent level, we do so and introduce regular testing sessions. Chris tries welcoming you in Russian this week. We set up Bugzilla to better track all the bugs we encounter from now on. Basecamp…
  • Permalink
  • Posted: 2013-09-15
  • Author: Chris Polus

Dev Diary #46 – Snaky Lava Combination Enhancements

Hey, this is Ricardo’s SECOND dev diary! Kickstarter aftermath: We are counting every penny we get through our shop. Check how far in we are to the next stretch-goal Julian has been working very hard this last week, he’s now…
  • Permalink
  • Posted: 2013-09-08
  • Author: Chris Polus

Dev Diary #45 – Multithreaded Bug Queens

Behind the scenes we keep optimizing the terraforming algorithm. We’re trying to get it multithreaded. We have been greenlit! Thank you all for voting! This is unbelievable! The new “please vote for us” banner that we wanted to sport this…
  • Permalink
  • Posted: 2013-09-01
  • Author: Chris Polus
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