Dev Diary #69 – Triplanar Eyes

FIRST REAL video of our eye-tracking implementation. And it rocks.

  • This week: Valve’s Steam integration into Son of Nor, more work on the menu with multiplayer waiting rooms, more work on the triplanar shader, eye-tracking demonstration.
  • We’re going to be at GDC! You will be able to test out Son of Nor with eye-tracking there! Contact us if you’ll be around.
  • We’re especially interested in what you think of the eye-tracking.
  • Get into the discussion and leave your comments here, on YouTube, or join our forum at so we can discuss your opinion in our daily team meetings!

Watch our previous episode.
Watch our next episode.

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