Dev Diary #75 – “The Stuff”

Ricardo recaps our April Fools’ joke and shows progress on beautifying and cluttering levels he works on.

  • Welcome Natascha (human concepts) and Drew (animator) to the team.
  • Our April Fools’ joke was quite successful this year :)
  • Cluttering and sounds in Yant’shaza: tearable obelisks, market places and more. We’re really happy how the atmosphere comes along. Here, too, there are different styles for traversing a level.
  • Something big is coming. But it’s quite ugly still.
  • Get into the discussion and leave your comments here, on YouTube, or join our forum at so we can discuss your opinion in our daily team meetings!

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