stillalive studios is an ambitious game development team that got together in early 2010 in Innsbruck (Austria). Over the years we mastered the distributed nature of our team and since 2015 there is an office in Innsbruck in the meantime housing most of our members. We focus on exciting core games for PC/Mac/Linux, and have experience with Unity, Unreal, Steam, VR, Eyetracking, BCI and much more. Make sure to check out our track record.

If you are interested in joining us have a look at our join us section.


Alexander Grenus

Lead Game Designer

Martin Kolb

Lead Programmer

Sandra Matscher

Project Manager

Katja Sonnleitner

Art Director

Andrei Pandelescu

Game Designer

Manuel Matscher

Lead Tech Artist

Daniel Sluschny

Tech Artist, Level Designer

Jason Mathews

Tech Artist

Andreas Grois

Programmer

Thomas Trenkwalder

Programmer

Jeremias Boos

Programmer

Moritz Kertesz

Programmer

Hubert Scharfetter

Programmer

Jan Wosnitza

Programmer

Gideon Unger

Programmer

Chris Polus

Audio Director